Types of Cards

Types of Cards

Powermage 54™ consists of 6 types of cards. Attack, Defense, Health and Thump cards have values of 2-10 with Aces having a value of 15. Face Cards do not have a value.Attack Card (♠ Spades ) – Attack cards decrease points from another player by the value of the Attack Card. This card may be multiplied. (See Thump Card.)

Suit

Name

Value

2♠

Lock Blade

2

3♠

Revolver

3

4♠

4

5♠

5

6♠

6

7♠

7

8♠

8

9♠

9

10♠

10

A♠

15



Defense Card ( ♣ Clubs ) – Defense cards are used by a defending player during an attackers turn. It is used immediately after the attacker plays their action turn (see Action Play under Quick Play). One defense card is played per attack. This card may be multiplied. (See Thump Card).

Suit

Name

Value

2♣

Pepper Spray

2

3♣

Trash Can Lid

3

4♣

4

5♣

5

6♣

6

7♣

7

8♣

8

9♣

9

10♣

10

A♣

15



Health Card ( ♥ Hearts ) – Health cards are used during a player’s Action Play, this card is used to increase the player’s points. One Health card is played at a time. A HEALTH CARD CANNOT BE USED AS A DEFENSE CARD.

Suit

Name

Value

2♥

Cold Compress

2

3♥

Asprin

3

4♥

4

5♥

5

6♥

6

7♥

7

8♥

8

9♥

9

10♥

10

A♥

15



Face Cards – ( Jack, Queen or King of all suits ) – Face Cards are the heroes or PowerMages in PowerMage 54™ that will help players win their battle against evil villain foes. Face Cards have two powers: 1) they have their own unique ability which is indicated on the their card and 2) they may be used with a Thump Card. If used with a Thump card the Face card returns to the players hand, if the Face card’s ability is used, that card must be discarded after use.

Suit

PowerMage

J♠

Deltar Binary: Take any attack or defense card from a player. (Player must show all attack or defense cards to the player of this card prior to choice.)

Q♠

Timezone: Take another turn. A player cannot use her ability while using the Attack/Heal/Defend Cards (player cannot attack/heal/defend twice).

K♠

….

J♣

Q♣

K♣

J♥

Q♥

K♥

J♦

Blister: Inflict 50 points of damage or defending player must lose A face Card (Defenders Choice). Attack can not be defended.

Q♦

K♦



Thump Card ( ♦ Diamonds ) – Thump Cards are special abilities that can only be used with a Face Card/PowerMage (Jack, Queen or King). These abilities may be used in 2 ways, either using the value of the card to multiply an attack, defense or health card or to use the special abilities that are listed on each card. The Face Card that is used with the Thump Card must be shown to all players and is then returned to the players hand.

  • Amplifying Attack/Defense/Health Cards: An Attack, Defense or Health Card can be increased in value by multiplying the value of a Thump Card by the value of an Attack, Defense or Health Card. The Face Card that is associated with the use of the Thump Card must be shown to all players and is returned to the players hand.

  • Thump Card Ability: Each Thump Card contains a special ability that may be used with any Face card (PowerMage). These powers are indicated on each card and are used during a players Attack play or Defense play. The Face Card that is associated with the use of the Thump Card must be shown to all players and is returned to the players hand.

    Suit

    Ability

    Value

    2♦

    Combine and shuffle both draw and discard decks

    2

    3♦

    Look at any one player’s hand

    3

    4♦

    ….

    4

    5♦

    Discard all cards in Players hand and draw another 5 cards. (Player of this card discards ALL cards in their hand and draws another 5 cards from the draw deck.)

    5

    6♦

    6

    7♦

    7

    8♦

    8

    9♦

    9

    10♦

    10

    A♦

    15



    Jokers – Jokers are wild cards and are indicated by a small j or a capital J. These cards have special abilities that are indicated on the card.

    Suit

    Ability

    j

    All other players discard all face cards

    J